# Buttons rollover help text
# Note 1 when it says "(%d)" basic 20% chance cost for investment shall be inserted
# Note 2 "F2" -- "F9" keys have been used.
# Note 3 alt+F4 has been used for "Exit Europa"

# upper is instant rollover text
# lower is delayed rollover text





press = {
	id = "BUTTON_STATES"
	bitmap = "empty.bmp"
	background = "button1.bmp"
	shortcut = F8
	upper = "BUTTON_STATES_IRO"
	lower = "BUTTON_STATES_DRO"
	}

press = {
	id = "BUTTON_COUNTRY"
	bitmap = "empty.bmp"
	background = "button3.bmp"
	shortcut = F7
	upper = "BUTTON_COUNTRY_IRO"
	lower = "BUTTON_COUNTRY_DRO"
	}
press = {
	id = "BUTTON_MILITARY"
	bitmap = "empty.bmp"
	background = "button2.bmp"
	shortcut = F9
	upper = "BUTTON_MILITARY_IRO"
	lower = "BUTTON_MILITARY_DRO"
	}



press = {
	id = "BUTTON_MAPMODE_POLITICAL"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"
	shortcut = F3
	upper = "BUTTON_POL"
	lower = ""
	}

press = {
	id = "BUTTON_MAPMODE_NORMAL"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"
	shortcut = F2	
	upper = "BUTTON_TERRAIN"
	lower = ""
	}

press = {
	id = "BUTTON_MAPMODE_D"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"
	shortcut = F4
	upper = "BUTTON_ECO"
	lower = ""
	}

press = {
	id = "BUTTON_MAPMODE_E"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"
	shortcut = F5	
	upper = "BUTTON_SUPPLY"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_F"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"
	
	upper = "BUTTON_FIFTHB"
	lower = ""
	}

press = {
	id = "BUTTON_GAME_SETTING"
	background = "BTN_GAME_SETTING.BMP"
	bitmap = "empty.bmp"
	shortcut = F10
	lower = "BUTTON_SETTINGS"
	upper = ""
	}


press = {
	id = "BUTTON_VIEW_STATISTICS"
	background = "BTN_EYR.BMP"
	bitmap = "empty.bmp"
	shortcut = F6
	lower = "BUTTON_LEDGER"
	upper = ""
	}

press = {
	id = "BUTTON_ZOOM_IN"
	background = "BTN_ZOOM_IN.bmp"
	bitmap = "empty.bmp"
	shortcut = +
	lower = "BUTTON_ZOOMIN"
	upper = ""
	}

press = {
	id = "BUTTON_ZOOM_OUT"
	background = "BTN_ZOOM_OUT.bmp"
	bitmap = "empty.bmp"
	shortcut = -
	lower = "BUTTON_ZOOMOUT"
	upper = ""
	}


press = {
	id = "BUTTON_PAUSE"
	bitmap = "empty.bmp"
	background = "pause_button.bmp"
	lower = "BUTTON_PAUSE"
	upper = ""
	}
















generic = {
	id = "BUTTON_SPLIT_ARMY"
	bitmap = "BUTTON_0201"
	shortcut = s
	lower = "BUTTON_SPLIT"
	upper = ""
	}

generic = {
	id = "BUTTON_REORGANISE_ARMY"
	bitmap = "BUTTON_0202"
	shortcut = r
	lower = "BUTTON_REORG"
	upper = ""
	}



generic = {
	id = "BUTTON_CREATE_UNIT"	
	bitmap = "BUTTON_0203"
	lower = "BUTTON_CREATE"
	upper = ""
	}


generic = {
	id = "BUTTON_DISBAND_ARMY"
	bitmap = "BUTTON_0204"
	shortcut = DEL 
	lower = "BUTTON_DISBAND"
	upper = ""
	}




generic = {
	id = "BUTTON_MERGE"
	bitmap = "BUTTON_0208"
	shortcut = g
	lower = "BUTTON_MERGE"
	upper = ""
	}





generic = {
	id = "BUTTON_UNLOAD_ARMY"
	bitmap = "BUTTON_0213"
	shortcut = u
	lower = "BUTTON_UNLOAD"
	upper = ""
	}





#
#
# EDITOR BUTTONS
#
#


generic = {
	id = "BUTTON_EDITOR_CITY"
	bitmap = "BUTTON_0098"
	upper = "BUTTON_0099"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_PORT"
	bitmap = "BUTTON_0100"
	upper = "BUTTON_0101"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_UNIT"
	bitmap = "BUTTON_0102"
	upper = "BUTTON_0103"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_MANUFACTORY"
	bitmap = "BUTTON_0104"
	upper = "BUTTON_0105"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_TERRAIN"
	bitmap = "BUTTON_0106"
	upper = "BUTTON_0107"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_DELETE"
	bitmap = "BUTTON_0108"
	upper = "BUTTON_0109"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

